Trade-Skill (Alchemy:

The following are items for use with alchemy. Some are without explanation; many of my notes are.

 

--------------------------------------------------------------------------------------------------

 

Bonehead Tonic:

 

Makes you one of the undead you are in the presence of when you drink it.

 

--------------------------------------------------------------------------------------------------

 

Bonestitch:

 

When applied, this will cause broken bones to heal at x2 the normal rate of healing.

See: "Boneweave" in the Fungi section.

 

--------------------------------------------------------------------------------------------------

 

Blood, Pegasus:

 

.

 

--------------------------------------------------------------------------------------------------

 

Blood, Unicorn:

 

.

 

--------------------------------------------------------------------------------------------------

 

Bonehead Tonic:

 

By drinking a dose of this tonic in the presence of an undead, you will become that undead.

 

Concoction:

To be listed.

 

--------------------------------------------------------------------------------------------------

 

Croaking Quaff:

 

Mix the following ingredients together to successfully create this concoction:

 

1 pint of purified water that has a Kinder Frog swimmig in it for exactly three days.

Take the Kinder Frog out.

Squeeze 1 "Milk Grass Bulb" into the liquid.

Sprinkle 6 Parin Seeds into the mixture.

Simmer just under a boil for 24 hours.

Add one "Kux Leaf" into the simmer and let cool for 6 hours.

Sprinkle this mixture/concoction over Frog Grass when cooled.

 

Effect: Pour this concoction onto Frog Grass  to attract all types of frogs to the area.

 

--------------------------------------------------------------------------------------------------

 

Embalming Agent:

 

Mix Salit and Pulig together to create a liquid that you must bathe a body in to decrease the decomposition in a creature after it dies.

 

--------------------------------------------------------------------------------------------------

Fiend Ash:

 

The actual charred ash that is dropped from the Abomination's body when is shakes itself.  This ash is used in conjunction with the trade-skill: "Alchemy".  Note: More information is unavailable at this time as there are only 4-5 alchemy components known.

 

--------------------------------------------------------------------------------------------------

Fox Talon Root:

 

.

 

--------------------------------------------------------------------------------------------------

Krystaline:

 

Mix this powdered crystal, extracted from the Krystaline gem (which dissolves when wet), with that of the blood-type of a creature that will alter the change of another creature (by contamination or infection) and an antidote will be created.

 

--------------------------------------------------------------------------------------------------

Leechcraft:

 

Mix "Salit", "Gromsblood" and Rotted Dragon's Blood together in equal parts and mix until all the components mix together to become a single liquid. Then wash a fresh corpse in the mixture and mummify the corpse completely in cloth linnen.

 

Effect: Upon the rising of the next, new moon, a sickened greenish glow will illuminate the body and then lift from the prepared body, hovering just over the corpse. It is then that you must take a Vial of Capture and unstop it within the greenish illumination. The Illumination will be drawn into the vial. Once within the vial, simply seal the vial.

 

Usage: A Leechcrafted Soul can be opened and imbibed, which will give the imbiber the ability to converse with the spirit of one who has passed on before. This can be dangerous . . . but it can be done.

 

--------------------------------------------------------------------------------------------------

Pulig:

 

Charred Volcanic Ash

See: "Embalming Agent" (above).

 

--------------------------------------------------------------------------------------------------

Salit:

 

Charred Blood Sea salt.

See: "Embalming Agent".

 

--------------------------------------------------------------------------------------------------

Silent Clay:

Prerequisite: Forest-Knight

 

Make a clay-like substance that can be layered onto the soles of shoes, boots and all manner of animal feeet. Silent Clay will negate the sounds of walking by 90%

 

--------------------------------------------------------------------------------------------------

SkullWeave:

 

Used in alchemy by taking the dried skull of a Dredge Skeleton, and crushing it to powder. Then mix this powder with the Ethinar Sprig and boil all the water out of the pot (until it is a bubbling paste). Apply this paste to a skeleton to be raised by a necromancer, or deth`knell, spell. By doing this, the skeleton raised will permanently regenerate at a rate of 1-D4 points per turn.

 

Region: Dead.

 

--------------------------------------------------------------------------------------------------

Warshaw Sludge:

An acidic paste that causes continual acidic damage over time (1-D4 per turn).

 

Concoction:

Warsaw Root ------------------ location: Marshes

Salis Clay ----------------------- location: Marshes

Turrin Moss ------------------- location: Swamp (only the moss that grows in the water can be

                                               used in this concoction.

Unhatched Dragon Yoke --- Any yoke will work. The yoke of an Acid Dragon will create a

                                               more potent acidic Warsaw Sludge (1-D8 per turn).

 

--------------------------------------------------------------------------------------------------

Wyrmdrol:

 

This is the saliva from a Volcanic Wyrm. It festers, grows and then takes on a non-conscious life. It has certain properties that are desired by some casters, but is mostly toxic.

 

--------------------------------------------------------------------------------------------------

 

 

 

 

 

 

 

 

Raw Cluster to be organized:

 

 

Blood Talon These blood-red claws are used in shaman initiations. There is usually 12. For: Shaman

 

Necklace, Goblin/Ogre Tooth If this necklace is master crafted, it will enable the shaman to invoke the following spells: Encourage: Causes curiosity; unwise curiosity. Enmity: Causes enmity between one and another. Fore: Shaman

 

Tallow Candle Red candle created from the dried blood of any breed of Blood’Kin. Fore: Shaman

 

Vile of blood This must be fresh blood from a creature that is willing to give it, or not murdered. In other words, NO violence can be had between the one who is giving blood and the shaman (in any way shape or form, or round about way). Remember, keep in mind that a Shaman is also a healer. For: Shaman